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I think this idea's quite good. Out of all the game's elements, I was confused by the 'turning arrow on a swivel' element the most. To me, I see an arrow pointing in a direction and expect to be pushed there, with the timer determining *which direction* the arrow is pointing. But no, as I understand it, the ball needs to roll over it as it hits 0 and also is pointing in the correct direction. This game was a nice time figuring out the puzzles, and a creative interpretation of this year's theme. Nice job.