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The audio-visual portion of this game is on point, I don't know why the seal is exploding, but I feel like I need to defuse the chonky guy. 

If I were to give a feedback I would reduce the "friction" between tries: speed up the screen fade, remove the initial countdown (I know, I know, it the theme) and start the explosion countdown when player triggers the first explosion.

Still a fun game, good job.