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I really like this concept! I agree with others that the pause ability was the only useful one for the most part, though. Except for the level that more or less forces use of fast-forward, all the levels seem easiest to complete with pause; slow motion is just a less effective version of it, and I can’t see any real use case for rewind. If considered as a game about the pause mechanic, though, this was pretty fun, and had levels that used it in a bunch of different ways. Nice work overall :)