The game aesthetics and writing look really good. The different dialogue options and NPCs really tie the setting and the call to action together. However right now you can't progress very far.
The game needs some kind of tutorial that allows you to understand the controls and objective from the very beginning. Talking with the NPCs is easy but the gameplay loop is not clear enough. However it looks very promising and it feels like you have a really clear direction.
I would suggest you put on hold the lore and setting and focus on the mission system and the interactions the robot has. A more visible and accessible inventory, a counter for the items you have to gather, that sort of thing.
I couldn't access the feedback form, seems that it isn't published yet. Best of luck!