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A jam submission

Count Me DeadView game page

Face five cowboys in quick-draw duels where every countdown plays by different rules.
Submitted by Lope, Zumate (@tomatofeverr), Frovio — 2 hours, 36 minutes before the deadline
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Count Me Dead's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#504.3764.376
Artwork#514.6934.693
Audio#704.2114.211
Creativity#1594.3994.399
Enjoyment#2474.1424.142

Ranked from 218 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Count Me Dead uses the "Count Down" theme as its core mechanic. Each duel is a race against a ticking timer: players must wait for the countdown to end, then react instantly to outdraw their opponent. Shoot too early and you lose. React too late and you lose. The countdown creates the tension and defines the entire duel experience.

(Optional) Please credit all assets you've used
All assets were created by the development team, except for the third-party assets listed below.

Audio assets:
- Public domain audio assets from Freesound and OpenGameArt.
- "Western" — Tunetank, available through Pixabay Music.
- "Retro Surf Rock" — Tunetank, available through Pixabay Music.
- "Upbeat Surf Rock Adventure" — Tunetank, available through Pixabay Music.

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Comments

Viewing comments 131 to 121 of 131 · Next page · Last page
Submitted(+2)

Take the 5/5, the style is unmatched. Surprisingly fun gameplay as well thanks to all the modifiers and gimmicks.

Submitted(+2)

beautiful simple game! the art is stunning and the diegetic interactions with the counter are very creative

Submitted(+2)

One of the best entries of the jam for me!

Submitted(+2)

Love the twists on keeping the timer challenging. The bank one stumped me, though, can't figure out how to beat that.

Submitted(+2)

i really like the chat bubble covering the timer very nice game

Submitted(+1)

The graphics and sound design are really cool. The characters are memorable, and the sheer number of sprites is impressive for a game jam entry. The minigame offers fairly varied gameplay, though the execution is a bit clunky. You have to lose to learn how to handle an opponent, and sometimes the outcome relies on RNG. A particular downside is that restarting after a loss sends you back to the map screen instead of the start of the minigame. Otherwise, it’s a high-quality production—thanks for the game.

Submitted(+2)

Love the art style on this! Great gameplay : )

Submitted(+2)

Amazing art and sound and everything tbh. Really nice game and so polished! 

Submitted(+2)

This game is amazing! The artstyle is very nice, coherent all the way with such distinctive characters for each round. The way you build up with new twists around a very simple mechanic was so entertaining (even though I struggled a bit for the last character) ! I'm very impressed with how polish this is, well done! 

Submitted(+2)

the art was very good and the game was overall pretty polished! pretty impressive for a 4 day jam!

Submitted(+2)

This was a super well-polished game. I really liked the artwork, and I especially liked all the twists in the countdown for the duels. They certainly kept me on my toes, and I was tricked more often than I would like to admit. Great work putting something like this together in only 96 hours!

Viewing comments 131 to 121 of 131 · Next page · Last page