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Loving the retro style. FPS things are solidly done. Losing time instead of HP when getting hit is a good idea! And surprisingly, three different enemy variations introduced one by one.  Seems to run out of time for the skeleton actions? Or maybe it's a matter of lacking a bit of SFX for the enemy movement, I think it's still needed especially when in an FPS I can't look at every dir the same time. And also if the watch were making ticking nosie especially when getting hit and decrementing, that would be sick. But hey, incredible work for a four-day solo.