These are an amazing additions!! thank you for your comment! >< I actually already implemented the first one!! I'll release an update for it tomorrow, with some more other things! I want to try adding the pixel snapping too!! >< Wait for tomorrow >:3 Thank you once again!
Viewing post in Puck's Seamlessifier + Ripper (UPDATE)! comments
seconding all these asks, i’d also love to see an ability to “pixelate” textures and control the scale/density of said pixels just by emulating closest neighbor texture filtering. this tool is wonderful as is, but that would really make it sing for me. (think this very font we’re looking at, or “ps1” textures)
Thanks for the update! But while the option to lock dragging to one axis is super helpful, it isn't really what I meant by #1 in my original comment. What I meant was something like when using an image manipulation program, you can hold a key down while scaling the image to maintain its aspect ratio, but for the rippers. So if I wanted to keep my ripper a perfect square, I could drag one point while holding control and it would move the adjacent corners as well to maintain the shape. This kind of goes hand in hand with someone else's suggestion below with selecting and moving multiple points at once to keep straight shapes.
ALSO: I just came up with an idea that should be relatively simple to implement: if the user has an image selected in the image ripper window, any new ripper created should automatically fit the bounds of the image instead of spawning as the default size. Would help a lot with textures that are already flat and seamless that I just want to add to the atlas.
Again, thanks for the update! I look forward to seeing what's next.