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Sense of Loss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design Document | #40 | 2.969 | 3.067 |
| Artistic Style | #49 | 1.872 | 1.933 |
| Community Choice | #50 | 1.291 | 1.333 |
| Playability | #51 | 1.549 | 1.600 |
| Overall | #51 | 1.769 | 1.827 |
| Theme Implementation | #52 | 1.162 | 1.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QQA7B2dEb_eR5nG1Pa6GIpSpCdYitw_xCys6HQUzbu4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarize your game!
a playground to test the physics system and fine tune the movement in preparation of world design
Please explain how your game fits the theme.
In the story (never got implemented) follows the spirit of the castle that was abandoned as time moved forward and the need for it declined it fell to ruin. Now you venture forth in hopes to find yourself a new purpose while also finding your other senses to help give you a more physical form.
Did you use Generative AI to make any assets in your game?
no
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Comments
Nice art style! Seems like ambitious story, looking forwards to it when it's finished
i had a blast learning about the physics in game maker for this, sadly it took up a lot of my dev time and limited what i was able to accomplish.
I plan to continue working on this after a break. i cant wait to get back to it and see what feedback i get as i continue moving forward with this project of mine and reveal the more unique aspects of it in the future