Hi!
I just played through the game using the Lite mode, with skimming the whole dialog, it took me a bit less than 1 hour to complete. I quite enjoyed the experience, although you mentioned there is very minimal changes to the player-facing side of the game, I felt the battle experience is getting more streamlined on every update. Up until the previous update, I tried to hold on to most of the items in fear that they won't be enough. Whereas this time, I tried sending out all the lower-levelled items back at the trading depot so the battle is less cluttered. This decision did make the experience more enjoyable :D
During battle, the phase indicator (choose skill -> choose target thingy) on the top of the screen is really helpful in navigating the screen. Also, the AP indicator is now immediately visible when choosing ability, nice touch! Maybe making the icons just a tad bit bigger will help with readability (or make the icon more distinct than each other using forms/color).
The poison/regen status effect is a good addition to the combat system. Although I mostly try to deal the most damage, I do use the poison quite a bit.
For a lot portion of the game, items with earth element are quite rare. So for the most time, I don't use Tanko's earth ability. I'm also still wondering what the difference between using Earthshater or use a basic spit with earth elemental is. Also, what is the difference between using common elemental strike that opens up all elemental options or specific elemental strike? it's quite different to tell.
There is a non-game-breaking bug in the trading post. When I use the trading post to send home items, I found duplicated items. As you can see in the following screenshot, there are two sets of bullwhip. When I transfer all of them to the top, the problem resolves itself and change into 1 set of bullwhip. I can't identify what triggers this duplicate though.

This time I managed to beat the final boss. The issue for me this time is that the final boss theme is very high-octane for the whole track. It took me between 10 to 15 minutes to finish the final boss, I was feeling audio-sensory overload. I think it would benefit everyone if there's a small section of the track where it slows down a bit. Hey, even a heavy metal music usually have parts where it slow down a bit to give some variation to the tone.
I was looking through the compendiums, settings and stuff and found my account listed there.
Thank you so much for the shout-out!
Based on your devlog, I think this month has been an overall good update.
Looking forward to the next one that you've been wanting to show off!