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(1 edit) (+1)
  1.  Is the game generally fun?
    yes, unexpectedly so =), i usually avoid mech like/space related games. But this one I enjoyed.
  2. What cards seemed the most appealing to play?
    the ones with most damage, my cards of choice were the shotgun style bullets
  3. Which cards seemed pointless for your experience?
    aiming assist cards, at least for how much I played, I cant really imagine using them that much
    also the shotgun style lasers, didnt really seem interesting.
  4. How difficult is the game?
    Quite difficult, I completed my fist mission one last ship that was almost to the point of taking one more hit until death. Aiming, positioning yourself, keeping track of the enemies and of the environment. At the very lest it keeps you on your toes =)
  5. How engaging is the story? At what point were you hooked(if at all)?
    The story is mby the best part of the game, the text fading like story telling I enjoyed the most, and also liked the no words kind of story telling for the girl getting sad when the attack began (reminded me of a game I played recently https://www.webdesignmuseum.org/flash-games/flight-in-2010).

    There seems to be different art styles thrown around in the game. These kind of take you out from the immersion or whatever. The planet had a more painted like feel to it, the ships lean more towards not having and outline, the characters feel lean more towards cartoons. The cards, make this feel more like a card game than an adventure game.

    Not sure if I put this into words properly but the game led me towards 2 feelings, the classic strategy card game,
    similar to heartstone kind of vibe, where you look at things from an outside view and plan things out and the more adventure style of strategy in witch It feels like I am in the ship, I am part of the story.

    The story and the attack mechanic works with work very well together, the card like style feels to me like only takes rather than add to the enjoyement.
  6. Did you complete the game? If not what was the major reason?
    No, I guess it would require more time.
    The difficulty also played a factor into it. Tho I am not sure I would decrease it. I liked the challenge.
    Mby the different art pulling me out of the story... hmm... I guess I am not sure exactly why but its probably not one single reason
  7. Does the game feel replayable? Or more of a one and done experience?
    No, it feels more like a sequel type of game (warcraft 1/2/3 type of thing) where the story progresses with each new game.

Hope the feedback helps! Good luck!

(+1)

Thank you so much for the detailed feedback! I genuinely appreciate it.

Hearing the game not being something you usually play but still being fun is a huge motivation boost for me!

It is great to hear that you were invested in the story! The art is definitely inconsistent. There are actually 5 different art styles in the game right now which makes it feel inconsistent. I am a beginner at digital art and much of this is me learning to do it from scratch.

(The character art is by Pyramid Ink and I love his defined and unique art style too!)

I am also curious to hear your take on the card style more. What elements in the card picking do you feel make it tedious?

Thank you again for the honest feedback!