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Blood Hour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #9288 | 1.887 | 2.571 |
| Enjoyment | #9892 | 1.572 | 2.143 |
| Audio | #9954 | 1.258 | 1.714 |
| Creativity | #9955 | 1.782 | 2.429 |
| Narrative | #10295 | 1.048 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every night, you have 60 seconds to collect enough blood to survive until the next night. The clock ticks down the time until sunrise. If the clock strikes 5AM before you reach your quota, game over. Press E to consume humans. Disclaimer: We were not able to get our main map populated with our final assets in time to submit, so instead this build includes the mechanics testing level.
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Comments
Interesting take on the theme!
Wish there were some sound effects other than the UI. I also got a bit bored with the gameplay loop after a bit since it was not that varied.
Also with the upgrades, if the humans were supposed to notice and react to you, I never noticed that happening.
Thank you for your feedback! We've since added a layered music system, although we're still tweaking it. Unfortunately the Silent Hunter, Social Cloaking, and Permanent Stain upgrades didn't make it into the jam submission, but all upgrades should be working in the most recent build.
I liked the idea behind the game! Even though you didn't get to use the final assets, it still has a nice atmosphere. I think adding some sound effects and a bit more gameplay variety would make it feel more engaging. Overall, it's not a bad game, and I think it has a lot of potential!
I liked the concept of the and really enjoyed the blood splatter vfx. I also thought the lighting fit the vibe. I'm interested to see what he final assets would've looked like