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I like the idea of this one and I feel like I'm a glass house cos I also made a game about somewhat ambiguous signals and its tricky to know when you've done the right thing. But yeah I thought I set my switches correctly, but nothing happened. Wasn't sure if I just hadn't done everything or if there wasn't a confirmation for success - only for failure. Which fair enough that's the life of a lighthouse operator - but it makes it tricky as a player. 

I will also say the player movement was very fiddly. The main complaint I have is the extra weird lurching step you take whenever you stop moving. I also didn't realise I was a moth and thought the step sounds were triggering too much or something. Oh also I wasn't sure what the difference between a fuel horn and an odyssey horn was. 

Anyhow not to be too negative I like the idea a lot and a moth lighthouse keeper is very cute and I hope you had a rad time making it.