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Theme and art are on point!

I had some trouble understanding some of the Darkweed Forest.  Drive the darkness adventure moves forwards as you please felt like two different thoughts mixed together. The writing acrosss the work could use another pass through for clarity.

The general design - radically different outcome actions from the four nominal tranches of success/failure - is compact and compelling.

Thanks! So glad you seem to like the general design. It was a little test. Another pass, for sure!

The darkness has moves that moves the story in the adventure forward. When the players fuck up things become dark and bad in the end.