Hello! I'm a 3D props and environments artist with proficiency in making optimised hard surface models for video games with clean use to topology and texture memory utilising channel packing and trim sheets where necessary.
I am also highly proficient in Unreal Engine and can take responsibility of the full 3D pipeline involving hard surface models, including in-engine implementation and technical art.
Here's my portfolio: https://mayankghosh.carrd.co/
My discord - der_grammatikritter