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A jam submission

Secret gemView game page

Pong roguelike.
Submitted by RIKO — 2 days, 10 hours before the deadline
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Secret gem's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#74.2784.278
Overall#143.7333.733
Community Choice#153.1673.167
Artistic Style#153.9443.944
Game Design Document#203.7783.778
Theme Implementation#213.5003.500

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1J3A2sGHGVuhBDSQaXtKrJZTlqjUScG6OqoLfPxGg-eE/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes, it is.

Is your game set to public on itch.io so we can see it?
Yes.

Summarize your game!
In this pong roguelike after defeating each boss you will pay with your health to progress (gems), your objetive is to find the secret gem. i guess you will like it.

Please explain how your game fits the theme.
you pay with your gems (health) to progress after fighting a boss in a "pong battle". if you dont pay with gems enough its game over.

Did you use Generative AI to make any assets in your game?
No

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Comments

Submitted(+1)

Cool concept!

I would suggest starting the player off with an ability. Some player agency is needed to make the starting pong matches fun.

I'd also suggest making the velocity and direction of the paddle affect the ball's trajectory on bounce. Right now there is very little the player can do to affect the outcome of the starting matches with only their movement.

With these two additions alone the player will see more of the fun and cool content you've added (upgrades, map, bosses). Add in some "juice" to the pong portion and I can see it being super fun!

Developer

Thanks! (: i will add this in the future!

Submitted(+1)

Fun Slay the Spire choice pong type game. The abilities are a fun way to mess with the enemy paddle. All in all a pretty fun game. I do like the art style being a retro/playing on a CRT tv look.

Developer

thank you for playing, Creating the game's art took a lot of work, and that CRT shader was made during the last 12 hours of the game jam.