This patch has so much added since the last one.
I still cannot believe the game before was made in two days. The amount of content you have is extremely impressive, there seems to be enough here for 2+ hrs easily(maybe more).
I played for a sold 30 mins exploring different dungeons, defeated a few bosses but still haven’t been able to finish any dungeon completely.
The unlocking of weapons feels very satisfying.
The movement felt much more fluid and satisfying than before! The dash along with the new movement and terrains was quite nice and smooth. I like baiting people, hitting them with a weapon and then changing directions.
- Boss battles are really satisfying.
Points for improvements:
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The projectiles that hit walls seem to disappear even if they are not aimed at the wall. This feels extremely weird for arrows that were never pointed at the walls just get wasted because you are shooting from the edge of a wall. Same for boulder spell. There are some passages where the boulder spawns and instantly disappears and goes into cooldown. I am ok with boulder not being good at passages but this must be explained in some other way(maybe some animation?) or at least have it not go on cooldown.
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the scaled up sprites looked weird. I am assuming you will swap their textures eventually.
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HP bars for enemies would help
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The enemies keep colliding with walls around 90 degree edges, making it either too easy to kill them or too difficult (mostly too easy).
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Going back to eat food to gain HP gets boring quickly. Food also gets collected when you are full which feels very unsatisfying. I would like a food inventory and food as a consumable. It might seem like this will make the game too easy, but I would still recommend testing it out. Right now most of my deaths happen because I am too lazy to backtrack just for HP and keep thinking “1 heart is more than enough for this boss” lol. (I don’t know if there’s an item in the unexplored dungeons that allows you to collect food, even so it would be good to make food inventory default)
This has potential as a commercial game given some polish.