A delightfully surprising little pamphlet!
I don't entirely understand the social deduction aspect as written and the motivation to playfully mess with each other is something that isn't clear to me either. I think that being forced into what amounts to some sort of arena death game means that your only option is to compete which does track but that's just my read on it.
What I want to praise here is how effectively the scenario and its mood, npcs, and room situations are all conveyed in so few words. I can learn something from this personally!
The scenario itself strikes me as pretty damn unique as well and it gets major kudos for being an outside of the box kind of scenario that isn't specifically tied down to a dark dungeon with loot inside.