The colour composition is lovely. All of the visuals are great but the map in particular gets a chef's kiss! I think you have a similar design philosophy to me where you want it to look great and atmospheric, but still be a game-able adventure. It's a tough balance and you nailed it. I think this would require a bit of prep as the DM but would be totally worth it.
Viewing post in Woe of the Pale Prince jam comments
Thank you so much <3 We kept the design and the writing free from as much mechanical language as possible to make space for whatever classic fantasy d20 system you may want to run it in. We also saw it as a kind of experiment in terms of how much you actually need within NSR design to run a module, so I'm glad you find it gameable.