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(+1)

With having very minimal experience on idler/clicker game, It's very clear on what to do as you boot the game. The game has this cute and cozy atmosphere to it. It is relaxing at the first few minutes. Once there are more than 3 cats, it cafe really feels chaotic. The game really lives up to its title! And good job on eliciting this cute and chaotic feelings.

Interacting with the game is fun! Clicking on cats and customers feel satisfying. 

The upgrades is unclear (apply to all the upgrades: furniture, baristas, cat food, etc). I don't feel there is any changes at all. I still do the upgrade once money is enough though, it just feel right to spend the resource we have earned on something. But it would benefit having clear indications (both visual and functional) on each upgrade.

I don't feel there's any automation going on even after upgrading, nor is there a need for it. Perhaps there should be a clear visual cue to when the automation is working.

I was reading through your devlogs and it looks like the game has only been worked for a couple months at most.
This is a great progress for such short time! Keep up the good work.

(+1)

Thank you so much for your feedback! I'm thinking that upgrades need to be more clear on the in game effects, I do explain in the upgrade info the effect but it is buried with the other info. I will look into tweaking some things and adjusting them.