Okie doke! I've given this a bit of a think-through and here is my advice:
I believe that the novelty of possessing highly sensitive tools for special work can begin to lose its shine when it's a part of your everyday life.
Meaning that if you want to keep aspects of your game to have an allure of intrigue and mystery; you're going to have to keep some things unexplained or rare in player exposure (for reasons that make sense to your game world). Like how a game has in the level design doors that never open, or a soft-magic system providing narrative spice to uncertain reliability.
Alternatively you can use shock in ways which align to real world consequences. A game where you show players how to apply OPSEC to real life (to form connections despite living in a dystopian world -- even if it's simple tips for learning how to create community or do sales and effective marketing) is going to hit different from a 'boom bang whoosh' that is Hollywood cinematics.
Never forget that part of the allure of Cyberpunk was how Steve Jackson Games was raided by the Secret Service.
All war is basically some rich dudes taking over money and power from other rich dudes. The rest is just collateral.
"If fighting is sure to result in victory, then you must fight, even though the ruler forbid it; if fighting will not result in victory, then you must not fight even at the ruler's bidding." -Sun Tzu