Is it legal to make game using Vecotr graphics? The end result will look like it's 160x144 pixel resolution, and there will not be any half pixel movement. Only difference would be that scaling window to playable size would be much easier for me.
There's no enforcement on the methods you employ as long as it follows the rest of the rules and looks like a gameboy game. One thing worth being careful of with scaling vector art is it leaves traces of anti aliasing which will put you way over the 4 color limit. Also, it shouldn't just "look like" 160x144 - the gameplay area needs to be 160x144. Obviously you can scale it up - x3 or x4 is a good spot. But you can't make the resolution 640x576 just because it's 160x144 multiplied by 4 if that makes sense.
Thank you for response, but I will have one more question. Can I add the frame to the game (gameplay area stays 160x144 pixels)? And if I can in fact add the frame, does it need to meet all the color requirements? The frame would not have any impact on gameplay, it just could be usefull to make cool looking page.
Thanks once again!
I think you might have a hard time making vector graphics work without breaking the 4-color or resolution rule. I personally don’t know how you could export vector graphics that won’t have some extra colors from anti-aliasing, but I have never tried it myself. If you have a solution that works feel free to go for it!