Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

poltergasm

388
Posts
11
Topics
154
Followers
25
Following
A member registered Oct 01, 2018 · View creator page →

Creator of

Recent community posts

It's a fairly relaxed jam, but there are some heavy restrictions regarding the resolution, input and color count. If you like the gameboy and you're fine with those restrictions, then sure.

What do you mean by "small"? As in the number of participants? We can get anywhere from 150-400 entries, which I would consider relatively small, especially in comparison to Brackey's. Large enough that there's lots of cool games to play, but small enough that you don't get lost in the crowd.

Sure, frames/borders are totally fine as long as they have nothing to do with the gameplay. We really only care what happens inside the playable area. What happens on the rest of the page is up to you.

(1 edit)

There's no enforcement on the methods you employ as long as it follows the rest of the rules and looks like a gameboy game. One thing worth being careful of with scaling vector art is it leaves traces of anti aliasing which will put you way over the 4 color limit. Also, it shouldn't just "look like" 160x144 - the gameplay area needs to be 160x144. Obviously you can scale it up -  x3 or x4 is a good spot. But you can't make the resolution 640x576 just because it's 160x144 multiplied by 4 if that makes sense.

Wanted to necro this thread because 2 years later and it's still an issue. I mean, it's not even remotely useful information: it's just noise. Look at this. LOOK AT IT. I know someone joined because I can see the numbers going up on the main page. This is completely unnecessary. I don't like complaining, but damn. 

Thanks for passing my message on!

I'm a huge fan of the rubber hose cartoon style (and just art in general). Do the artists have social media links I can follow?

Appreciate the feedback! Yeah I added the button, but I never actually got around to wiring it up lol. Sorry for the accidental troll there. Fullscreen toggle and the additional sort button are great suggestions. Thanks!

(1 edit)

I'm afraid those lo-fi synths are 100% AI. Wherever you got them from should have disclosed it, and because your game uses it you also need to disclose it used gen AI.  Also, you should credit your resources on the project page.

You say you only used AI for brainstorming, but that is AI music playing in the background. I'm guessing this is a vibe coded project?

GB Studio is allowed. Just make sure the assets are created by you, Using a framework/engine like this is totally fine though.

Best entry I have played so far

The page will be updated closer to the start date, but you can take a look at previous jams to get an idea: /jam/gbjam-13
There's also a rules and FAQ here: /jam/gbjam-14/topic/6517108/rules-and-faq

Awesome list. Thanks for that tim! It was nice to see The Newzealand Story on there. A lot of lists miss that one.

Sorry to hear you're feeling that way, but no worries! Looking after yourself and resting is more important than game jamming. It's all for fun, so there's zero pressure. Hope work calms down for you!

My personal favourite was WonderBoy III: The Dragon's Trap. The characters are those classic, big eyed sprites that makes me immediately think "Master System". It was a pretty cool game too. You could turn into different animals which behaved in different ways. In a sense, it was a metroidvania as you'd need to unlock certain characters to reach new places. But yeah, definitely one of my biggest inspirations.
Alex Kidd in Miracle World had its charm too. It looks simple, but it was brutally difficult. It actually came baked into my Master System and would run whenever I started it up with no cartridge.

You're a cool person. Thanks for stopping by :D

(1 edit)

Hey there, thanks for asking and it's probably something I should add to the rules section. No, I'd prefer it if only original content was submitted. Fan games are a bit of a gray area, so it's better to just keep them away.
Besides, jams are about showing us YOUR creations, not someone else's.

it's gone again. where he at?

Go for it. As long as the colors are limited to 4 on the screen at any given time then pico8 is fine. You can use the whole 128x128 if you wanted to. We try not to be overly strict to ensure the jam is accessible to as many people as possible; so as long as you can get close, you're golden.

I mean, it was pretty obvious. While a lot of us aren't okay with AI, the hosts can do whatever they want which is why I never said anything.

(1 edit)

For keyboard controls I generally use arrow keys for dpad, z and x for A and B, enter for start and shift for select. wasd feels kind of awkward personally. Though it wouldn't hurt to have a left-handed layout too; for that you could use wasd.

I don't see why not. There's no restriction on the genre, so go nuts.

Do you have a youtube or twitch showcasing your art creation process?

'twas already answered here
In short: No, you can't.


Not only is this pack well organized, it's authentic chiptune (not fakebit) and excellently composed. Only wish I had found this gem sooner.
Thank you!

Hey thanks! You're right, Lost Shrine was a fairly newer addition and I forgot to add it to the zip. I've attached it is a separate download

You should take your own advice before commenting :)

The prize is the friends we made along the way

(2 edits)

This is incredible. Had it streaming this afternoon while coding and drawing assets. Thanks for sharing it! Have a beer on me (or whatever beverage you desire)

Do you have any examples of the models, or just these unmistakably AI generated previews?

Watching this project closely and waiting for Linux support >.>

Personally I'd avoid treading on existing IPs. I doubt the company who owns it will come after your jam game, but it's still better to use original work. You may even want to expand on it after the jam and sell it. You can't do that if you're using copyrighted assets in a universe that is not your own.

These look more like 16x16 rather than 64x64. Though some of the tiles are 16x17 and 16x18 (the single row platform). Was the 64x64 a typo or am I missing something?

Had trouble with this one too. You need to find a way to slingshot yourself really high when you come through the green teleporter by building up your fall speed into the red teleporter.

Unless you're okay with this (UK is completely blocked off)

"Bandcamp, in case you hate Spotify". We need more people like you in the world.

Whatever you feel like supporting, but at a MINIMUM I would include an executable for windows. Personally I usually release .exe and AppImage (linux). I could care less about Mac.

anyone else see the perfect symmetry of itch and scratch?

Preview link is broken