The premise is kind of great, with unique and succinctly-described NPCs. I like how you can run this 8 times and have different outcomes each time. The technology/bitcoin references were a little too close to reality for me. Some of the faction buzzwords gave me the heebeegeebees.
Thematic layout, great map. There's a lot of ambiguous talk of "objective" in the early sections. Is the GM/Warden supposed to come up with something besides heisting the Hand of Glory. I wonder if a Warden lets the party mingle with the other passengers before going into cryosleep so that they can get a sense of who's who before the whole thing goes off the rails.




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