I love how the overall module theme is very fantasy coded and it reminds me a magical place in a fable universe in a far far future. I also like how each place is quite evocative and help the player imagine the world and creating the world together in the table. I'm not sure of the Owl King HP being so low, but he has unique features that could aid the players! really interesting module and I could see running this for new players who wanted to get into Daggerheart.
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I really really love the theme and the story. I always love a story involving a being who aspire to become a god, this reminds me of my favourite game called Cultist Simulator and the overall vibe and theme really encapsulates it. The journey to prevent a cruel god being born is just *chefs kiss*. I also love the heartbeat table and the encounter table. It really adds tension and time constraint to the whole adventure. I can't wait to see more of your creation in the future!
This feels very flexible, and can be highly adaptable to any campaign so that's great! I love the accessibility that the player have despite being imprisoned. The downtime, the arena, and the locations are well made I could see myself running this without adjusting much. Looking forward to your next creations!
I have never played the system before but this module made me want to try them! I love how edgy the moon became more red after each encounter. The map is very interesting and looks very ritualistic. and the formatting! can't believe you're able to cramp that much information! very efficient and dense packed with information! love what you did with the mosnter table too. kudos!
That's a very creative way to use the links! When I first saw the link I was like "Oh yeah that's really smart to link to outside data/table/etc" AND THEN it links to completely creative (with some meme) unexpected destination. Kudos to you! I had fun reading this and it inspires me a lot! I also love the map and the places you've drawn and described!
This is very tight and dense with information! I can't believe you could fit that much information (with maps and flavour text!) into the a4 pages! I also love how each place has a meaning into it and isn't entirely empty. It drives the story forward either with story beat or the challanges that the players face. I also love your efficient use of words to convery complicated scenes/items/effects) that resulted in this jam packed module. (I also like the handdrawn illustrations! bravo!)
I share this sentiment with Forlorn Skulk. Damn, I have to check Enigma out now! I love the atmosphere and the theme in this. It transported me into the old days detective novel of investigation. like . . . Tintin I would say? an adventure in bizzare realm filled with investigation and uncovering dark mysteries/artifacts. It got me really intrigued and I also love the description on each of the places, really evocative! This got the theme for sure!
Thank you so much! we share the same sentiment regarding Into the Odd! I too feel like there's too much openness in the setting, and that's why I tried to make a setting where a bastion and the "dungeon" interact with each other and creates a history of why people go to this dangerous place and why there's a bastion. Thank you so much for all your kind words!
This is really polished. I love the rewards table and how it motivates player to explore more and get to the truth. And I also love the truth table and how it's presented in order. It's like playing as a detective and uncovering the crimes of the past but in this case, we're uncovering the death of Ser Koschel. Terrific stuff and a great dungeon design to boot. Looking forward to you next creation!
Really love the Mylingars! It reminds me of my little niece and nephew that will wreak havoc unless we play with them (but in this case we die lol I also love how flexible this is and how I can use this in the middle of a campaign as a sweet side episode. Also that illustration!! Very weird, choke full of character and very unique. Great job!!
I love the interpretation of the worm as Dragon as it would make sense with the memroy loss mechanic. I also like how all of the information is presented. The thumbnail of location is great to give sense of the place, and the map design is wonderful. I also like the naming! It feels very traditional and derived from a specific culture. Fantastic!
I think this is my favorite cover from all of the entry. It encapsulates the theme so clearly! I can imagine a real book from Appendix N with this cover. I also really appreciate how efficient the writing is. Complicated concepts are delivered beautifully so that it's easily understood. The casts and the settings are also really weird. I've never played shadowdark, but this would be my first module for me to run when I'm running it!
I had a great time to be transported into the setting by the writing. Love the premise, and especially the setup! So much lore and world-building implications just from the setup alone. I also like the motivation and hook each setup has, and why we would go this this place. If thereās any plans for the world to be expanded I would glady wait to read it all!
The setting and the lore of the land SLAPS. In my head, a band of knight travelling into a cursed land evoke something primal within. I also love the extensive description of the omens and the Idols that the knights will encounter. The tension between the moon and the sun also creates a hard and interesting scenario for the knights to forego. Really wish I could play this as a player in a MyBa table!
Love the twist and the creative twist on the title! Never could imagine that The Mirthful Revenant could be interpreted into a gameshow session that could be played out. I also love how you are encouraged to "break" the game show itself and capture the audience. Feels like it would be one fun chaotic session!
Love the interpretation of the title! it's wild and creative! This would be a great starting point into ttrpg for players who have played among us/werewolf. My only concern is: I'm kinda interested in how this would be played out. Since in among us/werewolf. The secrecy of each player is protected by the game system. I would be interested to find out how this would be played out using the system you recommened while maintaining the secrecy of the hunter/holder/bystander.
I love how weird and funny it is, but if I take a step back and think it through, the setting is quite scary and the fate of the frayed people are horrific. I love the writing and the way you write this, it have a distinct character and it oozes with the personality of you as the writer. I also like that the ending can be so wild and chaotic and it is up to the player to decide the end result.
Really love the cultural elements implemented in this! The time constraint also added tension and drives the story forward. The map is well done and evocative, and really adds on to the worldbuilding. It would be nice if there's a big large map that we could print to evoke more of that feeling to the player. Great stuff!
I like how the whole module is blue and it adds the theme! I feel like I got shrink-rayed into a belly of a giant. Like Mario&Luigi Bowser's inside story vibe but make it weird! I feel like it would be a hard title for me to work on but you created a unique and interesting premise in this module! Great stuff!
