A project I’m currently developing: Immortals And Heroes: Online. It is a hardcore player-driven sandbox MMORPG designed around real risks, full-loot mechanics, and persistent world changes.
Features:
- Full Loot & High Stakes: Lose your loot upon death if it isn't safely stored behind city walls.
- Guild Conquests: Player guilds can attack cities, overthrow rulers, and reshape the power balance.
- Player-Driven Economy: Deep crafting, trading, and resource gathering.
- No Hand-Holding: Pure sandbox freedom - pursue wealth, conquer territories, or hunt other players.
The game is in active development. I’d love to hear your thoughts on the concept and connect with players interested in hardcore sandbox design.
Check out the project page: https://watashiwadesu.itch.io/immortals-and-heroes-online
