The aesthetic cohesion of the game worked very well for me, and a lot of the sensorial feedback on a mechanical level was effective. I'm particularly fond of the idea of the adaptive music that adds some tension to the experience, which I think elevates the main gameplay. As someone who hasn't extensively replayed it, I wonder if there could be more meaning to the optional (?) objectives that can be imparted through some sort of feedback. Otherwise, a small and neatly packaged interactive experience about a concerning environmental issue.