Thank you for trying the game out for 90 minutes! Really means a lot.
Partial repair is a good idea and I’ve toyed with the idea before. 🤔 The thing is coins are too ample right now so I’ve kept it on the back burner.
I will definitely try to improve the story pacing. The dialogues are still the first draft and I fully intend to redo them 2-3 times atleast and then polish.
I will buff the heal card next patch. I’ve tried to keep the cards that require no aiming a bit expensive.
Since you asked about enemy aim, it’s not 100 percent accurate, they miss around 70-80 percent of the time, this of course increases the further you are.
I will try to add some undo’s at some steps. 🤔
You mentioned there is not enough customisation. Can I ask if the quantity of cards feels inadequate? And that more variety of cards would be welcome?
The phase I’m calling the game is “fancy prototype”. It’s definitely not a demo because some things still seem to be missing. And not a vertical slice since I’ve still trying to figure some stuff out. I’m glad it feels more polished now!
I would also love to know the ability build you used!
Thank you again for playtesting, I genuinely appreciate it. You game looks quite interesting, I’ll try it out by tomorrow!