Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Your feedback has been very valuable for shaping the current patch! So, thank you for that!

I will address some of the questions you’ve asked.

  1. You can’t quit from card outfitting screen but it’s very much the next item on my to do list! Along with confirm boxes upgrade for battlescreen.

  2. I thought I fixed the practice area bug but what you are describing clearly means I am looking in the wrong place. I will try ro recreate this bug to fix it.

  3. The tutorial I definitely plan on spending a lot more time on. I did not get to fixing everything last time around. It is quite outdated tbh and needs a proper redo.

  4. Primordial stone bug with space debri size is something I’ve noted. It’s in the works. It requires a change in some systems of space rocks and so I’ve left it on the back burner for last patch. I’ll get to it soon.

  5. Good catch on the Flinn dialogue! I’ll add a conditional for when the ships don’t explode.

  6. Mobile destroyers dialogue I forgot to slot in the new lines. 😅 Will fix it.

  7. Good call on Phantom Flower. I will retouch the ability.

Good observations on the story as well.

Flinn’s mood changes very quickly. He goes from jokey at the start to perpetually angry after landing on Dronghur. You’ll notice he talks a lot more to the enemies as well, which he mostly left for Gwen to do in the first three battles. The way the dialogues are in my head I would probably need either expressions on characters or voice acting to convey the emotion. So what you caught is spot on.

Thank you for answering the gameplay elements question as well.

Again, your feedback has been invaluable! Thank you for playing!