obviously plenty has been said about how dope this art is, so i just wanted to note that the order in which you've organized it also rules. starts strong with the candle knight, introduces a fun batch of player characters, lures you into a false sense of security with the goofier candle demon design, then BANG scary candle lich. so sick.
other thoughts:
- having a paragraph be like "yeah this is basically a vessel for my cool wax mechanics, also i threw in some encounters and player suggestions for fun" has crazy power radiating off of it. respect.
- hell yeah to being forced to light turned villagers for survival. i think i made a similar note on the gravity plague submission but i'd love to see more pressure being put on players for this to happen. i'm all about giving people difficult choices.
- listen i respect going nuts with the font choices but there's a few spots where it gets a little too gnarly-- the heat check comes to mind as straining the eyes a bit since it's all narrow.
- i like that 13 triggers the lich encounter. part of me wishes the lich's body form was tied less to chance and more to a tangible timer, but i get why you'd keep it on a d6 for compatibilities sake.
- again, this being a very cool mechanic you can just slot into another campaign rules. the prospect of leaving a peaceful town and finding it all waxed up when you get back instantly injects any setting with sauce.
great work!