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I have been finding that AI art is just another tool. Take Photoshop, for example. Some people open Photoshop and simply rub the brush tool on a white canvas to make basic strokes—which represents most AI art. Other people can face-swap individuals in Photoshop so flawlessly that it is nearly impossible to tell. That is how AI art should be used in a game.

AI or not, it is the work that matters. As a person who has always valued vocabulary as colors on a paint palette, I am very happy to be able to rapidly iterate on my creative endeavors. It adds a great deal of problem-solving as well. Having AI craft ComfyUI scripts to generate 109 sprites in all directions—with baked-in lighting and animated frames—is an artful skill I would hardly call lazy. Developers are inherently lazy when it comes to uninteresting work, which is why we build automation to clear those things away and focus on what is important. Mark my words, some truly amazing graphics and SFX will be created via AI by far more masterful people than myself, leaving us all in awe.