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(+1)

The idea, visual design, and theme are all on point. Some of the writing is a bit confusing (the "temporary beneficial mutations" on page 4 seem to reference the Chaos upgrades, but only one is explicitly temporary- should they all be for just this?) but mostly it's clear and concise. The monster design is incredibly creative. My biggest complaint might be that some of the upgrades are too powerful for a deadly system like Shadowdark, but that's more of an accepted practice for the system rather than a hard-set rule. Overall, great adventure.

I really appreciate your feedback and time reading the adventure! I've heard that recurring theme about the upgrades being too powerful - definitely going to note that for future designs and potentially adjust this one later. I feel like my biggest struggle writing concise adventures like this are how much to assume of the reader / DM. How do you judge what to explicitly state vs. where to leave holes or freedom to just figure it out?