Looks like a blast to play. Extremely well written. Each aspect considered, interesting, playable. Holy crap the maps!!!! How were these done? Two small suggestions: loose the light background image on the inside pages. You don’t need it and it’ll be easier to read. (Ironic coming from me…my entry’s comments pointed to more serious readability issues in my entry. ) Last one is add some “hooks” that have slightly different motivations for exploration/ angles perhaps or hints at what they may find. Superb.
Viewing post in Daedalus' Wondrous Works jam comments
The maps are done in Dungeonscrawl (isometric) then exported to Adobe Illustrator, vectorised, extruded/walls put in, then exported to Adobe Photoshop for the finishing and shading (and lots of clone brushing to make corners and paths work). Then some minoan typefaces for decoration were made too small to be noticed before I resized things badly, scaled it like a lunatic and then ran out of time with StrangeQuark tapping their watch. I do not recommend this workflow. It's also useful to find a whole collection of isometric minoan assets online a week after you needed them.
Amazing. It turned out great. Looks super polished to me! I had big plans for bringing my paths from Adobe Fresco into Rhino (3d cad) and adding some 3d features to use as a reference, but I also ran out of time lol. Fresco is great and free btw. You can sketch in vectors and it is possibly the best at that aspect.