I did some playing around and found guard to be more reliable, since you get the tp gain and the added defense. wait and see was left over from me finding skills that could be useful. Wasn't sure if i should delete wait and see or not. I'll remove it on the post jam patch. and I'll defently look into making turn order visible! And now that you mention it, I should include the save everywhere hint in the game. And I agree regarding making status effects generally more easier to hit. I'm still figuring that out.
Thanks for playing! Yeah, the point is to use support skills people don't normally use like charm and confuse. hence why there is zero attack. (though i did give thunder breath for the boss fight as a neat bonus.)