A interesting take on break out. A few notes. the "ship" you control has a weird delay when following my mouse. that was probably intentional, but for this type of game, precision is key. i rather the ship stays with my mouse at all times. especially when it comes to catching those fast blue blocks. I also got stuck on the first level becuase the ship would sometime spread out it's red projectiles and make it impossible to catch them all. That was probably the result of random number generators, but it it takes agency away from the player without a way to counter that with skill. though... i suspect that is what the skill tree is for. I'm also curious how damaging the enemy ship works. it seems the enemy ship heals it's red blocks after awhile. Is there a reliable way to aim the red blocks at the enemy ship to compensate for that?
in conclusion, i feel the skill tree goes against the kind of skill based gameplay this game seems to want for me. I rather have a ship fully synced to my mouse first and foremost. That way, i can actually earn the exp needed to buy upgrades with my own skill. locking behind the skill based stuff behind upgrades is contradictory.