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Redline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #46 | 2.429 | 2.429 |
| Gameplay & Enjoyment | #66 | 2.286 | 2.286 |
| Use of theme | #69 | 2.357 | 2.357 |
| Presentation | #76 | 2.000 | 2.000 |
| Overall | #78 | 2.114 | 2.114 |
| Art & Audio | #92 | 1.500 | 1.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Yes
Was made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Really cool presentation and visuals! The game is very addictive — it was a pleasure to spend time with it. The animations look great, and overall everything is super! Excellent work!
Sweet game! Great use of the prerequisite and the mechanics are really solid. Sometimes I would level up in the middle of a horde of enemies and then get hit a bunch of times after the level up ended which would feel bad, but the idea is really cool and I still had fun playing.
Thanks for the feedback! Yeah i agree on hindsight the upgrade system sometimes left you in a pretty bad spot, but this is good to keep in mind, thanks for sharing!
Very fun game! It had more content than I expected. I'd just love to see more feedback from the enemies, but it was entertaining. Well done! :)
Thanks for playing and the feedback! If we had more time we would've loved to provide more feedback from the enemies too :P
You're welcome! I know how hard it is to fit everything into a game jam :)
Hope you get a chance to play my game too! I'd love to know what you think.
Good game, very polished, if you have some time you could try mine?
Of course! Thanks for the feedback!! :)
decent game, no sounds is a big oof but thats okay, a lot of content, the ui is also a bit hard too read with the colors and the background and such
Thanks for the feedback!
I don't know what happened to the sound, it was working on my desktop build but sadly nothing on web :( Also our first forte experimenting with UI at all, so i fully agree - good points! :)
The guy with wrecking ball has very fun mechanics! With the second one, I had trouble understanding whether I was the one doing damage or the damage was being done to me, and it was difficult to navigate the rather large amount of information on the screen
Thank you for the feedback!!
I was hoping to implement a visual system to make it more obvious when you took damage yourself but sadly didn't have the time - this is still super useful though!