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A jam submission

AERO-RHYTHMView game page

Test your precision and speed in this high-tempo musical challenge.
Submitted by SEVENSSTARS7 — 20 hours, 45 minutes before the deadline
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AERO-RHYTHM's itch.io page

Results

CriteriaRankScore*Raw Score
Art & Audio#402.8102.810
Presentation#642.2862.286
Overall#802.0862.086
Use of prerequisite#861.5711.571
Use of theme#871.9521.952
Gameplay & Enjoyment#891.8101.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

No

Wasn't made with Ziva

GameMaker

Yes

Was made with GameMaker

Easel

No

Wasn't made with Easel

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Comments

Submitted(+1)

Plays like an interactive wallpaper from wallpaper engine. Nice game

Developer

that gave me a good idea, thanks

Submitted(+1)

As an avid rhythm gamer it would've been awesome to see the songs be synced more to the beats of the song, but the idea here is really solid! I love the design and the feedback with particles and voice lines is super fun!

Submitted(+1)

Love the artstyle, music and cute voice! It was a bit hard to play, but I like it!

Submitted(+1)

I don't often play rhythm games but this is an interesting concept in this genre. The direction of the arrows was quite confusing at first, but after a few tries I started to get the hang of it

Submitted(+1)

Good game, very polished, if you have some time you could try mine?

Submitted(+1)

Really cool concept. Really loved the import Music feature. Took me a few tries to understand correctly how it worked tho xD

Submitted(+1)

It's an interesting game, but I'm too slow to beat it even on the easy difficulty

Submitted(+1)

Great game. Took me a few tries just to clear an normal music, but rhythm games aren't my genre so that's on me. Fun regardless,  good job!

Developer

I'm glad you liked it! Games like this are usually hard at first, but over time you get used to it!

Submitted(+1)

I really like the concept! It reminds me of Undertale, which I absolutely love.

One thing that kept throwing me off was that the arrows didn't feel synchronized with the timing. I found myself struggling to hit them accurately because they felt slightly out of sync.

Developer

The arrows appear to the rhythm of the music, being out of time to hit them is a way to balance the game and test reflexes. I set them to appear with the detection of the music beats.  

That's why the confusing feeling, it's kind of the 'idea' to distract the player at the start, so they focus on clicking correctly.