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AERO-RHYTHM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art & Audio | #40 | 2.810 | 2.810 |
| Presentation | #64 | 2.286 | 2.286 |
| Overall | #80 | 2.086 | 2.086 |
| Use of prerequisite | #86 | 1.571 | 1.571 |
| Use of theme | #87 | 1.952 | 1.952 |
| Gameplay & Enjoyment | #89 | 1.810 | 1.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
Yes
Was made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Plays like an interactive wallpaper from wallpaper engine. Nice game
that gave me a good idea, thanks
As an avid rhythm gamer it would've been awesome to see the songs be synced more to the beats of the song, but the idea here is really solid! I love the design and the feedback with particles and voice lines is super fun!
Love the artstyle, music and cute voice! It was a bit hard to play, but I like it!
I don't often play rhythm games but this is an interesting concept in this genre. The direction of the arrows was quite confusing at first, but after a few tries I started to get the hang of it
Good game, very polished, if you have some time you could try mine?
Really cool concept. Really loved the import Music feature. Took me a few tries to understand correctly how it worked tho xD
It's an interesting game, but I'm too slow to beat it even on the easy difficulty
Great game. Took me a few tries just to clear an normal music, but rhythm games aren't my genre so that's on me. Fun regardless, good job!
I'm glad you liked it! Games like this are usually hard at first, but over time you get used to it!
I really like the concept! It reminds me of Undertale, which I absolutely love.
One thing that kept throwing me off was that the arrows didn't feel synchronized with the timing. I found myself struggling to hit them accurately because they felt slightly out of sync.
The arrows appear to the rhythm of the music, being out of time to hit them is a way to balance the game and test reflexes. I set them to appear with the detection of the music beats.
That's why the confusing feeling, it's kind of the 'idea' to distract the player at the start, so they focus on clicking correctly.