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I really like the concept! It reminds me of Undertale, which I absolutely love.

One thing that kept throwing me off was that the arrows didn't feel synchronized with the timing. I found myself struggling to hit them accurately because they felt slightly out of sync.

The arrows appear to the rhythm of the music, being out of time to hit them is a way to balance the game and test reflexes. I set them to appear with the detection of the music beats.  

That's why the confusing feeling, it's kind of the 'idea' to distract the player at the start, so they focus on clicking correctly.