Hey!
I was curious if there was any plans to implement a delay for the Idle Animation? I like making my portraits blink, but to have the correct frame rate for blinking, when idling, it's pretty constant with no delay. There is a solution in making more frames to force a delay, but that'll make the file pretty big and cumbersome, so I figured I'd ask/suggest if possible, to request a delay function before the Idle Animation plays. If not, no worries! Doesn't make or break anything.
My "bug" is for the Talk Animation. When the message stops, the frame it stops on will hang there for a noticeable moment before reverting back to the default frame. (So, if the character has their mouth open, it'll stay open for a hot second before closing which is a little distracting.) Below is a GIF showing what I mean in case it's not clear. The first portrait works perfectly, but the second portrait his dialogue stops at a point his mouth is open, so it hangs for a moment.

Would it be possible to have a fix for that?
Thank you!
