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A jam submission

Lethal SpeedView game page

Speed is your weapon! Control a neon shuriken, stay fast to stay lethal, and destroy all enemies.
Submitted by DEV_lomtik — 1 day, 4 hours before the deadline
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Lethal Speed's itch.io page

Results

CriteriaRankScore*Raw Score
Use of prerequisite#23.6003.600
Use of theme#73.5003.500
Overall#103.1203.120
Gameplay & Enjoyment#143.1673.167
Presentation#412.6332.633
Art & Audio#442.7002.700

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

No

Wasn't made with Ziva

GameMaker

No

Wasn't made with GameMaker

Easel

No

Wasn't made with Easel

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Comments

Submitted

O.M.G. very nice game!!

Submitted

The gameplay is fun and feels great, I really love how you used the prerequisite. It would be nice to add a bit more visual and audio impact when players die

Submitted

Damn the game is really so fun to play! Love the controls and concept! Art is simple but looks cool! I felt the enemies and other visuals related stuffs could be a big bigger, so it might felt more immersive :)

Otherwise a great game! Fun and addictive, matches the theme pretty much! Love the audio/music too!

Submitted

What an incredible game, it's addictive and really hooked me; it makes me want to play more. They could add a bit more variety, but that’s no big deal. The game is great, congratulations, it turned out amazing.

Submitted

really nice and polished!

didnt encounter any bugs and the game is very fun

also 175 is crazy

my only critique would be that the movement is a bit too slippery for my liking also spiking the difficulty a bit

good work :)

Submitted(+1)

Awesome awesome, good job on everything!

Developer(+1)

Thank's you bro! Good luck on jam!

Submitted

u2 man

Your game is really nice! The visual effects and sound effects are great. If you plan to continue this project, I think you should add more background music tracks. The current music is good, but it becomes a bit repetitive during gameplay.

Developer(+1)

Thanks a lot! Really glad you enjoyed the VFX and SFX! And totally agree on the music — I made the track myself for the jam, but for a full version, adding more dynamic background tracks is a must so it doesn't get repetitive. Best of luck with Explosive Chasers!

Submitted

Nice and dynamic gameplay, I like such tiny good decisions like ricochet from walls instead e.g. full stop/gameover! Sound and visual are also good, but sometimes arena looks a bit empty (though on high speed it is not very noticeable)

Developer(+1)

Thank you! I'm so happy you noticed the wall ricochet detail — I really wanted to keep the momentum going instead of punishing the player with a full stop! Appreciate the feedback on the arena density too. Good luck with KIROV REPORTING!, awesome entry!

Submitted

Really enjoy the game, the VFX feels great, the white flash though, little bit too much.
Anyway, the game really satisfying.

Developer

Thanks so much! Glad you found the gameplay and VFX satisfying! Good point on the white flash — I'll definitely tone down the screen flash intensity in the post-jam update to make it easier on the eyes. Wishing you the best of luck with The Styx 557!

Submitted

Holy moly this game feels so smooth! Love it!

Developer

thank you!! 😆 So happy to hear that the movement felt smooth for you — I spent a lot of time tweaking the controls and game feel! Best of luck with Sword Car in the jam!

Submitted

Holy moly this game feels so smooth! Love it!

Submitted(+1)

once i got hang of the control game felt great.

Developer(+1)

Thank you! It definitely takes a little bit of practice to get used to the momentum, but I'm really glad that once it clicked, you enjoyed the controls! Good luck with Shock Wave!

Submitted(+1)

The mouvements feels really good. I'm not sure if i entierely understand when and why i can kill ennemis or not but it's look fun. 

Developer

Thank you for playing! Really glad you enjoyed the movement! You're totally right — it can be tricky in the heat of the moment to tell when you have enough speed to slice enemies. I'll definitely add a clearer visual indicator for 'lethal speed' in future updates. Good luck with GravityBurn!

Submitted(+1)

The concept is fun, the controls feel great

I think there is a slight problem though: player can't really tell in the moment if their speed is enough, so death feels unfair

Developer

Thank you so much for playing and for the honest feedback! You're 100% right about the speed clarity — adding a more obvious visual/color cue when reaching lethal speed is definitely on my list for post-jam updates so deaths feel fair. Good luck with FallDive, hope you get a great rank!

Submitted(+1)

Really love the game, feels & looks really polished

Developer

Thank you so much! Really appreciate the kind words about the polish — spent a lot of time tweaking the game feel, so that means a lot to me!