Play TTRPG module
The Caged Heart's itch.io pageRate this TTRPG module
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Leave a comment
Log in with itch.io to leave a comment.


Comments
That's what a threefold dungeon has to be: a good drop in gig one can play anywhere anytime, with a little prep. Graphic can improve i guess?
Nice work! this a well-crafted trifold dungeon. The opening blurb is good and sets the tone well (the lead-in to the title is very pulpy too) The presentation and layout is clean, minimalist and very functional, the map is likewise concise and clearly laid out. The room keys are solid too, not too verbose and with a good amount of information; I love the Narrating Beast. There is another reference to a beast in the Caged Gem room, but I was unsure if that was a reference to the Tawnta or not ( I assume so, but it is a bit unclear). Another run of editing would make fix any ambiguities though.
My main concerns are two-fold, the tears and heart of Adantha are a bit under-defined, presumably the tears are valuable and could be sold on, it would be nice to have a value in coins or just a value rating so it can be estimated (rare/uncommon/very-rare) etc. The Heart seems a little underwhelming, presumably it would fetch a hefty price if sold, but since that isn't mentioned either it is an item that only serves to damage a player character, with no upsides to drinking from it, or otherwise possessing it. I'd love to see it have a magical effect from possessing it and/or drinking it. You probably could have fit something on with the remaining space and I'd loved to have seen what you would do.
The other question I had was that some more context on the Tawnta and their connection to the heart, they are an interesting addition, but without context it is a bit hard to tell why they are tied to it.
Overall i enjoyed this one and would love to see an expanded or revised version of this as it has some good potential; either way, excellent work!
As a drop in dungeon it’s totally functional. It starts was stronger than it concludes. The initial myth and the first room evoke a sense of a great story about eternal love and the players going to join deities. But then it becomes Miners in dark caves and another species trying to get away with a price nothing really can be done with. I’m afraid my players would see the end as a downer :(
This is a nice dungeon easily dropped into any campaign. You give some great scenarios. You leave a lot of blank space on the second page. These spaces could have been filled with some public domain artwork. I love the point crawl style map! As a GM, I think you nailed the right balance of answers vs. flexibility.
Thank you! This is the first thing I’ve published, so just getting it across the finish line was my goal. Appreciate your comments. I’d love to get some art for it if I can get organized to do so after the jam reviews are done.
This is so weird! I love that about it. Very legible and easy to follow, just not sure there's enough story there for me. But a good Warden could make this fun and very atmospheric.
Thank you! I did my first run of it after publishing it. At some point I want to update it to have a stronger hook or objective. My players enjoyed it, but I think they needed more direction than just exploring. I appreciate the feedback!
Found this super legible and easy to parse the information in. It flowed quite well for how I read modules. I found the lore intriguing and liked the little flourishes of 'odd,' like the narrating beast. My favorite part is how the Heart of Athanda is directly tied to the livelihood of the Tawnta - such a neat premise and could be the basis of some many interactions!
Thank you for reading! Glad you like the connection between the heart and the Tawnta!