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(+1)

There is so much to love about this update. I think the different cat personalities are my favorite part. I feel like their personalities are shown better now, and make a bigger difference in game. The little animations for the buttons are also a nice touch, particularly for drawing the eye when there is something new in them. And the Overall and Cafe stats screens are a great addition. I like being able to see my cats' info again, and seeing the other numbers and information are also cool.

On the Cafe Stats screen, the levels of my Upgrades is one level lower than the current level listed on the Upgrades screen. I can see a certain logic to it, the Cafe Stats screen showing the number of times you upgraded something while the upgrade page shows its current level, but it's not super clear to the player.

The Barista has a max level of 30, while the Cat Toy doesn't seem to have a max level. (I got my Cat Toy to level 101 and it looked like I could keep upgrading it beyond that.) Since both the Barista and the Cat Toy provide autoclicking, and at a high enough level there is no delay, it feels a little odd that the Barista has a max level while the Cat Toy doesn't seem to.

My two friendly cats spent most of their time on the right side of the counter, looking like they were running. Your devlog mentions that the friendly cats will sit near customers, so I'm wondering if they were trying to get over to sit by the barista. The rest of my cats did a lot more wandering around and sitting at various points around the cafe. Sometimes a cat would look like they got stuck on a corner, showing the run animation without moving, though they usually got free fairly quickly.

I noticed that I regularly want to click on the icon above the customers' heads instead of their main body, and more often than not clicked the icon before recalling that it didn't work. I don't know if you want to increase the size of the hitbox to include the icon or not, but it might be a nice touch. Interestingly, I didn't have the same feeling with the cats themselves, and pretty much always clicked on the cat instead of trying to click on the icon first.

I'm a little torn on my feeling about the automation. From an idle game POV, I think they are important to have. It makes much easier to have the game in the background, looking at it from time to time, and letting the numbers go up on their own. I could see myself putting this on my side monitor while I'm working on my main, and playing a little bit when I need a short break. But I also oddly enjoyed clicking on the cats themselves. Something I think could be cool would be giving the cats a little animation or maybe a couple of different SFXs when you click on them, even if they are not asking for attention. I don't think it's needed to enjoy the game, but I think it would added a little extra fun, particularly for later gameplay.

Overall, I rather enjoyed playing this. I found the game clear and easy to get into, and nothing stood out as confusing or unclear. It was fun watching the cats run around and play, and I enjoyed hearing them meow when their comfort level increased. I'm looking forward to seeing what you have planed for the additional cafes.

(+1)

I'm really glad you enjoyed the update! In the next update for sure the bugs with cat toys not having a max level and cats getting stuck on tables/counters will be fixed. I will also work on the cafe stats and upgrade levels not lining up. I'll also look at either changing the hitbox or addressing the customer icons being more clickable. 

The automation upgrades still need to be balanced. I do think when more cafes are added it will be important to allow cafes to have automation so that focus can be switched to the new cafe. There are also plans to have upgrades that will be more focused on interacting/bonding with the cats outside of the clicking timer. 

I appreciate all of your feeback and I will look at implementing these changes in coming updates.