It reminds me of a game: Perfect Vermin. Your game builds a great atmosphere with a clear objective, but I think some interactions still need polish.
- I didnât realize my bare fists could break doors. A big hammer would feel more intuitive, and you need sound effects to distinguish what can be broken from what canât.
- âClick to smashâ isnât covered in the control tutorial, it should be added.
- Having separate buttons for âclick to smashâ and âE to collectâ can get confusing. If this is the gameplay where players need to press the right button, better add distinct sound effects or visual cues to tell them apart. If not, consider merging the two into one input.
- Consider adding a prompt at the very start, to tell players they need to find files, so they donât assume the goal is to escape the room(the Backrooms movie is so popular lately).
If youâre interested, you can try my game: https://gamefang.itch.io/tramp-become-president