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(+1)

That art and animations... I was already stunned by menu and the sword animation there - I knew it was going to be super smooth and beautiful. And it was. I'm shocked you can make that level of visual enjoyment in just 2 days. Great work!

Gameplay is clear and easy, buffs are balanced, enemies upgrade the right time. Simply a very polished small game.

Agree with the point that speed as a theme could've played bigger role in the game. But outside the theme - it's a great small game.

(+1)

Thanks for playing! Glad you liked it! 😄

Do you have any suggestions on how the prerequisite could be shown better in the game? The way I imagined it was that if you draw your trail really fast, you can avoid enemy attacks and trap more enemies to deal damage. (The damage itself stays the same, though, no matter how big the circle is.) That's why I thought the theme "Speed is your weapon" fits pretty well. I'd love to hear any ideas or suggestions you have on that!