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A jam submission

Those Who Claim The EarthView project page

A heist to overcome the evil of power and the evil of self
Submitted by eyerace — 7 hours, 17 minutes before the deadline
Rated by 19 people so far
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Those Who Claim The Earth's itch.io page

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Comments

Submitted

One hella crazy adventure

Submitted

I love that this module feels very serious and very silly at the same time. The NPCs are zany and memorable and contrast well with the face-off with the king. The sheep farm is definitely my favorite location.

Submitted(+1)

YEET THE SHEEP

Submitted(+1)

I LOVE these NPCs! Absolutely absurd, delightful, and hilarious!

The hand-drawn map is very charming, and I really liked the public domain art used as well. And you did really well with the karmic, anti-authoritarian theme, too!

Submitted(+1)

The notable characters remind me of Vermis, but funny. I absolutely vibe with this 🙏

Developer

I wasn't really thinking of vermis when making it, but maybe subconsciously I did

Submitted(+1)

Great layout! Cool adventure, too!

Developer

thanks!!

Submitted(+1)

Love the karma system and the notable characters looks fun to introduce, especially the "Mbeeee..."

Developer

thank you for the kind words, unironically I think the best part is the sheep hahaha

Submitted

that cover is artistically tasteful, and the notable characters are wonderful

Developer (1 edit)

coming from citaaticat this is a huge compliment, thank youu

Submitted

Kickass cover. Not sure how "the people requested an election" is a karma, as I imagine that's the first thing someone who fights for democracy would do after seizing power. The whole sheep thing is funny!

Developer(+1)

I might have run out ideas at that point haha, surely not the best option

Submitted(+2)

I like the way each motivation pairs with a karma. 

Submitted(+1)

The sheep's absurd husbandry is so fun and gameable, love it!

Submitted (1 edit) (+1)

Cool-looking cover, functional map, and a zany amalgamation of scenarios! Fun read.

Some favorite ideas:

  • Motivation + Karma Pairs
  • Sheep-y unhinged, absurdities
  • Sticky "designer notes" appended to the docs

A long-winded thought: The payoff aims to be moralizing or subvertive of the character's motivations. If the faceless King is a tyrant, overthrowing him would be just. It doesn't seem that the players need to partake in morally dubious "means" to do so; they could stealthily dethrone the King without harming anyone! The subversion of the character's motives feels like a prank at the end if there's no in-world reason for it to happen. I feel that a stronger payoff would give the Seat the power to fulfill those motivations (power, revenge, wealth, freedom), but that it comes with that Karmic curse. In this scenario, the King could be semi-tragic. Maybe he truly wants another to dethrone him, or he is seen to be suffering because he had his wish fulfilled.

"A marvel of technology, the trebuchet perched at the peak of this 150ft tower could launch a sheep anywhere within 1500 ft radius..." I thought this was hilarious.

Developer(+1)

Thanks for the lengthy feedback!
I mulled around the for the king for quite sometime, at some point I had the idea that the king was at the same position the player is currently. But ultimately I decided on this scenario though, I think it was a mix of time and space constraint. However, it would be fun to expand the story of the king later on. Thanks for the input..

Submitted(+1)

Fitting in something like what I suggested might not have been doable given the constraints, for sure. I definitely had to drop a couple of ideas that I just couldn’t find space for!