The sword has great game feel, it feels satisfying. If you have time could you rate ours too? We’ll likely get vote count point deduction (:
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NO BLADE RUNNER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #13 | 3.148 | 3.148 |
| Overall | #20 | 2.941 | 2.941 |
| Use of theme | #21 | 3.074 | 3.074 |
| Presentation | #23 | 2.963 | 2.963 |
| Gameplay & Enjoyment | #32 | 2.741 | 2.741 |
| Art & Audio | #42 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Was made with Ziva
GameMaker
Wasn't made with GameMaker
Easel
Wasn't made with Easel
Comments
Damn it's very amazing game! The game is super polished, love the artstyle and effects. Feels like a full game, pretty much for 2 days, great job!
pretty impressive, i wish theres music but hey great job overral, a bit laggy on my setup but not badly that it bothers the gameplay.
The game was really polished. I loved the sound design, the pixel art, and the VFX.
However, I do have a few suggestions
- The sword attack feels a bit delayed. I'm not sure if that's intentional or not.
- It would be better if the trail merged together when making a full circle (like slashing and closing the loop). I think it would also make combo attacks feel even cooler.
Also, I found a funny interaction:
- If I keep my cursor still and just scroll, the character keeps looping in place. I guess scrolling is treated as an input like clicking, so instead of clicking, I can just scroll.
Thanks for the feedback!
The scroll thing is intentional — it only moves you a little. I tried a version where the character follows the mouse, but clicking as the main input ended up being more fun, so I went with that.
As for the sword delay, I'm not sure exactly which part you mean, but it might come from how the attack works — the trail you leave while dashing is the sword, so the hit comes from the movement itself rather than a swing. That might be what makes it feel slightly delayed. I'll take a closer look at it.
The idea about the trail merging when you close a full circle is a really good one. I'll give it a try when I update the game. Thanks for playing!
This is a really good game; I never would have thought it was possible to create something of such high quality in such a short time






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