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Man, you are a GOD! I deeply, deeply appreciate your feedback. You definitely hit on some concerns that I wasn’t quite able to voice. Initially, I wanted to structure it where the decisions made pushed the tracker but I wasn’t quite able to figure it all out. Perhaps I will reduce the clues to the ten strongest and make it larger (it has 8 pt font) and pad out the hazards more with some decision +\-

I’m not super familiar with solo RPGs, this was kind of a self imposed challenge. It seems like part of the enjoyment is in providing flavor and the space for the player to interpret but personally I tend to fall into being more prescriptive and railroading my players. The clues were kind of my gesture towards (hopefully) inspiring the player’s imagination, but I personally felt it was the weakest part.

You were right about my hopes for replay ability. My thinking was someone could print this out and play it 2-to-4 times on a flight or something and put it down feeling satisfied.

If I can ever offer feedback on something you’re working on send it my way!