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Tomáš Needs the Bathroom!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #1 | 3.653 | 3.875 |
| Overall | #6 | 3.300 | 3.500 |
| Use of prerequisite | #9 | 3.300 | 3.500 |
| Gameplay & Enjoyment | #12 | 3.182 | 3.375 |
| Art & Audio | #15 | 3.300 | 3.500 |
| Presentation | #16 | 3.064 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
YOO, this game is so fire! It's so polished, the way the music changes according to your speed is exceptional, and the gameplay is a lot of fun. I can totally see this becoming a full game in the future.
I do have a little bit of feedback, though. First, I think there are a few sections, especially in stage two, where you have to stop accelerating so you don't fall. I feel like that interrupts the flow a bit. If that's intentional, it's totally fine since the player's acceleration is fast enough to get back up to speed quickly. I'd just personally prefer if there were fewer moments where you have to slow down.
Also, the enemies almost never felt like a real threat. Maybe adding a bit more variety would help, for example, an enemy that jumps or one that throws a shopping cart when you get close, something like that.
That's pretty much it! This game was even better than I expected. I'll definitely add it to a collection so I can keep an eye on it if you update it in the future. It's definitely one of my favorite games of the jam. :)
Maaan, I'm so glad you noticed the music tweak! That's the "minor" thing I love. x) Love your feedback overall as well.
And I do agree a lot with enemies. x) Some other people from my friends noticed it as well, and I frankly think there should've been more amount in general. I planned to have a cool flat part of the platform where you'll just knock 10 enemies and get some juicy visual feedback (didn't plan any buffs at all, at least for the game jam timeline); but I completely forgot about this idea, lol. x))
I really like the idea with enemies throwing the shopping cart - that's sick! I'd really consider adding it. Fits the vibe totally. Will think about it.
About the breaks, well, the other comment pointed it as well but I kinda don't really feel it. The main mechanic is about changing speed so abrupt breaking is a part of it, hm... My friend, however, said that it might've been the problem of the 1st biome, because I intentionally made it quite simple, so you can finish it whole without changing the speed, and even on max speed only. So that might've taught the wrong idea that you should pass the whole game on max speed. But then it would be another Geometry Dash, huh x)
What you think about it? You would want it to have just less breaking points, right?
Again, i'm so glad to receive such a feedback, daaamn! I really wanted more of that. x)) I guess, it was mostly the problem of the game picture/game page/screenshots that it din't bring that much attention. Well, it's a thing to learn. :)
Attractive speedrun-challenging gamplay and cool usage of sound; really tried to pass it on permanent max speed, but either my timings was too bad, or it is just impossible and usage of breaks are strongly required, anyway Im gonna try more
Hey, thanks for playing!
You, cheater, no way you can pass it on the max speed only. x))) Or at least I tried to make it a MUST to use the "changing" of the speed, since it's a theme. There's a special chunk that requires to break. And I guess my fastest run with only 5-6 breaks took my 49-50 secs
Cool game it was very fun and seems pretty polished, poor Tomas!
Hahahahaha, he's pretty athletic tho! x))
Thank you for the comment, man!
Yes, abnormally athletic XD!
Hey man, I don't normally ask for ratings because I realize it's annoying, There is no pressure to rate it but is there any chance you can try my game? Thanks!
Sure thing! I was already doing that. ;)
Thanks, sorry :) !