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Thanks for the update!
I'd like to share some feedback about the Linux 1.3 version:

  • Deleted Rippers remain visible on the texture atlas.
  • For seamless textures, it would help to have another preview mode that clearly shows UV seams. It's difficult to judge using only the blurred edges.
  • Every new Ripper is created in the center of the texture atlas instead of the current camera view, so I have to drag it across the entire atlas every time.
  • If two Rippers have points very close together (for example, on a cube UV unwrap), dragging one point sometimes moves the other Ripper's point instead of only the selected one.
(1 edit)

I just realized the seamless tile preview already exists.
Didn't know i could scroll the view back. 
It might be worth adding a small hint or label for new users