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Thanks for the reply! I'm excited to see this how the game evolves.

  • I will note that I noticed the teen being intentionally antagonistic with the light and thought, "oh, this is an interesting twist." At the same time, when trying to progress through the game it was a frustration because it felt like I was being asked to complete things that weren't possible. A balance there will help, but definitely keep the anti-AI teenager, it's a fun element that mixes it up a bit! 
  • Queuing: Wow! In my games I never saw this at the shower. In an earlier version it was constantly the TV and in this new version it happened a couple times with the garage door opener. 
  • I sort of like the idea of needing to wire in and out of a device. There could be a fun little puzzle element there of needing to connect with a device by snaking your way there, but that also adds a whole new element and gameplay loop. So, maybe better saved for the future :) 
  • I'll also note that the previous versions felt like they did a better job of communicating what the next upgrade level of an appliance would do. Currently, it's a little tricky to know what to prioritize since TIMER could mean "shuts off automatically" but could also mean "switches on/off during the day." I think either giving users a preview of what the next tier does and/or changing terminology (TIMER for some, AUTO OFF for others) would help!