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Wow thanks for the detailed feedback! Your module had very strong atmosphere as well so I appreciate that you enjoyed that about my submission. 

I think that's a good catch re: A11. It is probably a bit more of a "gamey" room. I wanted it to evoke the famous sphere of annihilation in Tomb of Horrors, to give players something to argue over. 

Re: being able to read the clue: I didn't explicitly state it. But my idea would be that if you're running it as a one shot the players get all of the pregens. Because they are so under equipped, I made sure to give them all some specific utilities (either in the form of items or inate skills).

If they're visiting it as an adventure site in a campaign then it'll be incumbent on the players to prep well enough. So I'm not too fussed if they can't read it straight away (they can always come back if they're curious).

Yes I think you're right, the usage of the site is pretty weird 😂 I feel like it reflects the gradual decay of the Jade Order and their weird ideas. They're really flailing at this point! I'd like to build out their back story a little more with a hometown in an expanded version of this module.

Yeah fonts... I'm not a designer by trade but I wanted to have a go. Theres some reasons for the font choices (impact is legible at smaller point sizes). But at the end of the day if it doesn't hit for the reader, it needs an overhaul! Glad the colour combo works. That is something I always enjoy designing. Harmonised colours can cover up (some) visual shortcomings haha.